Gaming: Ten year study finds no links between violent video games and violent behaviour

The tenuous hyperlink between video video games and violent behaviour has been lengthy operating and fiercely debated on each side.

There is no such thing as a questioning the truth that many – if not most – video video games depend on on aspect of violence for his or her leisure issue, however there was little proof to indicate that results in violent behaviour in actual life.

The gaming group, who’ve usually been scapegoated, have for years been doing all they’ll to refute.

Now, the findings of a brand new ten-year lengthy examine would possibly simply be the information they’ve been ready so lengthy for.

Titled “Rising Up with Grand Theft Auto: A ten-Yr Research of Longitudinal Development of Violent Video Sport Play in Adolescents,” the examine has discovered that there’s, in reality, no correlation between violent video video games resulting in violent behaviour later in life.

As a uncommon longitudinal examine, it used an individual-centred strategy, protecting variables from gender, socio-economic standing and site to check the person in opposition to their group.


In consequence, the findings are thought of to be extensive ranging and really complete.

The group of individuals studied was made up of 65% Caucasian, 12% Black, 19% multi-ethnic, and 4% different ethnic identification people in a ‘giant north-western metropolis’.

The outcomes confirmed that boys are likely to play extra violent video video games than women, and that three subsets have been uncovered.

The primary is “high-initial violence” (4%) which pertained to those who performed many violent video video games at a younger age; the second is “reasonable preliminary violence” (23%), and the third is “low preliminary violence” (73%).


Excessive and reasonable preliminary violent teams confirmed a lower in violent online game play over the course of the ten years whereas the low preliminary violence group confirmed a rise.

The examine finally reported, nonetheless, that there was “no distinction in prosocial behaviour on the closing time level throughout all of the three teams.” 

In different phrases, there was no proof to counsel that enjoying violent video video games as a baby might be straight linked to violent behaviour as an grownup.

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