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Integration of Blockchain Technology is Driving Growth


Dublin, Dec. 29, 2020 (GLOBE NEWSWIRE) — The “World Gaming Market 2020-2024” report has been added to ResearchAndMarkets.com’s providing.

The gaming market is poised to develop by $119.07 billion throughout 2020-2024, progressing at a CAGR of 12% throughout the forecast interval.

The report provides an up-to-date evaluation concerning the present international market state of affairs, newest developments and drivers, and the general market atmosphere. The market is pushed integration of blockchain expertise.

This research identifies the rising reputation of e-sports as one other prime cause driving gaming market development throughout the subsequent few years.

The gaming market report covers the next areas:

  • Gaming market sizing
  • Gaming market forecast
  • Gaming market business evaluation

The strong vendor evaluation included within the report is designed to assist shoppers enhance their market place, and consistent with this, this report offers an in depth evaluation of a number of main gaming market distributors that embody Activision Blizzard Inc., Bandai Namco Holdings Inc., CyberAgent Inc., Digital Arts Inc., GungHo On-line Leisure Inc., Microsoft Corp., NetEase Inc., Sony Corp., Tencent Holdings Ltd., and The Walt Disney Co. Additionally, the gaming market evaluation report consists of data on upcoming developments and challenges that can affect market development. That is to assist corporations strategize and leverage on all forthcoming development alternatives.

Key Subjects Coated:

Govt Abstract

Market Panorama

  • Market ecosystem
  • Worth chain evaluation

Market Sizing

  • Market definition
  • Market section evaluation
  • Market measurement 2019
  • Market outlook: Forecast for 2019 – 2024

5 Forces Evaluation

  • 5 forces abstract
  • Bargaining energy of consumers
  • Bargaining energy of suppliers
  • Risk of latest entrants
  • Risk of substitutes
  • Risk of rivalry
  • Market situation

Market Segmentation by Kind

  • Market segments
  • Comparability by Kind
  • Informal gaming – Market measurement and forecast 2019-2024
  • Skilled gaming – Market measurement and forecast 2019-2024
  • Market alternative by Kind

Market Segmentation by Machine

  • Market segments
  • Comparability by Machine
  • Cell gaming – Market measurement and forecast 2019-2024
  • Console gaming – Market measurement and forecast 2019-2024
  • PC gaming – Market measurement and forecast 2019-2024
  • Market alternative by Machine

Market Segmentation by Platform

  • Market segments
  • Comparability by Platform
  • On-line – Market measurement and forecast 2019-2024
  • Offline – Market measurement and forecast 2019-2024
  • Market alternative by Platform

Buyer Panorama

Geographic Panorama

  • Geographic segmentation
  • Geographic comparability
  • APAC – Market measurement and forecast 2019-2024
  • North America – Market measurement and forecast 2019-2024
  • Europe – Market measurement and forecast 2019-2024
  • MEA – Market measurement and forecast 2019-2024
  • South America – Market measurement and forecast 2019-2024
  • Key main nations
  • Market alternative by geography
  • Market drivers
  • Market challenges
  • Market developments

Vendor Panorama

  • Vendor panorama
  • Panorama disruption
  • Aggressive state of affairs

Vendor Evaluation

  • Distributors coated
  • Market positioning of distributors
  • Activision Blizzard Inc.
  • Bandai Namco Holdings Inc.
  • CyberAgent Inc.
  • Digital Arts Inc.
  • GungHo On-line Leisure Inc.
  • Microsoft Corp.
  • NetEase Inc.
  • Sony Corp.
  • Tencent Holdings Ltd.
  • The Walt Disney Co.

For extra details about this report go to https://www.researchandmarkets.com/r/fydo45

About ResearchAndMarkets.com
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