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Overwatch 2’s roles may come with extra passive abilities


Blizzard is fascinated with including a bit extra complexity to the three core roles (tank, injury, and help) in Overwatch 2. The developer has at all times most well-liked to maintain issues easy for its aggressive shooter (which is why you’ve got three to 4 skills as an alternative of ten), and a part of that’s not together with many invisible, passive skills. That would change if a latest experiment referred to as “function passives” pans out.

Function passives would basically give small-scale advantages to each hero primarily based on which function they’re. Listed below are the examples shared by Blizzard throughout right now’s behind-the-scenes video:

  • Tanks: Knockback discount, decreased ult cost for injury dealt to them
  • Injury: Motion pace bonus
  • Assist: Computerized therapeutic (energetic after taking no injury for a interval)



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