World of Warcraft Fan Remake in Unreal Engine 4 with Ray Tracing

YouTube’s ‘Daniel L’ has recreated some World of Warcraft environments in Unreal Engine 4 and shared a video showcasing them. On this video, Daniel additionally carried out Ray Tracing results that Unreal Engine 4 natively helps.

Now I’ll be trustworthy right here, these Ray Tracing results usually are not that mind-blowing. As an illustration, CONTROL and Metro Exodus showcase in a greater means the visible enhancements that this tech brings to the desk. Then again, although, we must always not neglect that this a fan remake from a single individual.

However anyway, I’m fairly certain that a number of World of Warcraft followers will recognize this video. Daniel has recreated 4 World of Warcraft environments. These are Stormwind Metropolis, Goldshire (Lion’s Delight Inn), Duskwood and Grizzly Hills.

From what we all know up to now, Daniel doesn’t plan to launch these maps to the general public. Thus, PC players received’t be capable of discover them on their machines. Nonetheless, these flythroughs look actually cool, so be sure you watch the video.

Lastly, yow will discover another fan remakes of World of Warcraft in Unreal Engine 4 right here, right here, right here, and right here.

Get pleasure from!

John Papadopoulos

John Papadopoulos

John is the founder and Editor in Chief at DSOGaming. He’s a PC gaming fan and extremely helps the modding and indie communities. Earlier than creating DSOGaming, John labored on quite a few gaming web sites. Whereas he’s a die-hard PC gamer, his gaming roots might be discovered on consoles. John beloved – and nonetheless does – the 16-bit consoles, and considers SNES to be the most effective consoles. Nonetheless, the PC platform received him over consoles. That was primarily resulting from 3DFX and its iconic devoted 3D accelerator graphics card, Voodoo 2. John has additionally written a better diploma thesis on the “The Evolution of PC graphics playing cards.” Contact: E mail

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